ViewX is bringing glasses-free 3D back into the monitor conversation with two rather different screen sizes. The ViewX Liber is a portable 15.6-inch display, while the ViewX Immer expands the same spatial-display concept to 27 inches. Both use eye tracking, on-display AI processing, and software-assisted 2D-to-3D conversion, aiming to make spatial content usable without dedicated 3D glasses or an exceptionally powerful PC.
Liber and Immer Take the Same 3D Tech in Different Directions
The biggest practical difference is straightforward: size and intended environment. The Liber uses a 15.6-inch portable format, positioning it for gaming, creative work, presentations, demonstrations, events, and meetings where the display may need to travel with its user.
The Immer moves to a 27-inch display intended for a more conventional desktop setup. The extra screen area should make more sense for immersive gaming, entertainment, content creation, and professional 3D visualization where portability matters less than viewing space.
That distinction is important because glasses-free 3D is not simply another monitor specification. The viewing experience depends on maintaining the spatial effect as the viewer moves, which is why both displays combine their panels with high-speed eye tracking and dedicated processing.
On-Display Processing Reduces Dependence on the PC
One of the more interesting parts of ViewX’s approach is that some of the 3D workload does not necessarily have to be handled by the connected computer. An integrated AI SoC can perform 2D-to-3D conversion and other supported 3D processing directly on the display.
ViewX also provides PC-side options, including free real-time 2D-to-3D conversion software and game-specific 3D support. For applications requiring host processing, the company lists recommended hardware starting with an NVIDIA RTX 2060 Series GPU, Intel Core Ultra Series processor, or tested AMD RDNA 3 or newer GPU/APU platforms.
This hybrid approach is arguably more useful than forcing every workload through one processing method. A powerful gaming PC can still contribute to rendering, while supported sources can lean on the display hardware instead. ViewX says PlayStation 5, Xbox, and Nintendo Switch content, for example, can be converted into 3D in real time using the display’s built-in NPU.
180 FPS Eye Tracking and Native 3D Refresh
Both models feature a 180 FPS eye-tracking camera. Tracking the viewer’s eyes quickly is particularly relevant for glasses-free stereoscopic displays because the system needs to deliver the appropriate views as the user’s viewing position changes.
ViewX also emphasizes what it calls a true native 3D refresh rate, meaning its advertised refresh rate represents actual 3D frame delivery rather than depending solely on host-side performance. The company says this approach is designed to reduce stuttering and latency during spatial viewing.
The monitors are not restricted to spatial content. They support True 4K Lossless 2D, allowing them to switch back to conventional high-resolution viewing. That matters in everyday use, since even users interested in 3D will inevitably spend plenty of time staring at ordinary 2D applications.
The Software Ecosystem May Matter as Much as the Hardware
Glasses-free 3D hardware is only useful when there is enough content to feed it. ViewX says its current ecosystem supports more than 100 games and includes applications such as SpatialGateway, DepthTransformer, and 3D Playground. Compatibility also extends to technologies including ReShade, Portal VR, Oku3D, and Geo-11.
The ecosystem is being developed in collaboration with Tencent Games, according to ViewX, with the partnership contributing gaming expertise to optimization and validation. Beyond games, the company identifies video, sports, healthcare visualization, automotive, engineering, design, education, training, and spatial computing as potential applications.
That broader software support could ultimately be more important than simply adding another glasses-free panel to the market. The main limitation to keep in mind is that compatibility and processing methods vary by application and source device, so the availability of a 2D-to-3D conversion path should not be confused with native 3D support for every piece of content.
Both displays are scheduled to launch on Kickstarter on August 25, 2026. Early-bird pricing is listed between $1,099 and $1,499, depending on model and configuration, while planned retail pricing ranges from $1,699 to $2,099. For users prioritizing portability, Liber is the obvious member of the pair to examine, while Immer targets larger desktop installations. The underlying proposition from ViewX remains the same: combine dedicated spatial-display hardware, eye tracking, AI processing, and an expanding software ecosystem to make glasses-free 3D less dependent on specialized PC setups.
| Specification | ViewX Liber | ViewX Immer |
|---|---|---|
| Display Size | 15.6 inches | 27 inches |
| Form Factor | Portable spatial display | Large-format desktop spatial display |
| 3D Viewing | Glasses-free | Glasses-free |
| Eye Tracking | 180 FPS camera | 180 FPS camera |
| Processing | On-display AI SoC / host processing | On-display AI SoC / host processing |
| 2D Mode | True 4K Lossless 2D | True 4K Lossless 2D |
| Game Ecosystem | 100+ games | 100+ games |
| Primary Use | Portable gaming, creative work, presentations, demonstrations | Gaming, entertainment, content creation, 3D visualization |
| Kickstarter Launch | August 25, 2026 | August 25, 2026 |
| Early-Bird Price | $1,099-$1,499 depending on model and configuration | |
| Planned Retail Price | $1,699-$2,099 depending on model and configuration | |









