Logitech is stepping into the world of spatial computing with the announcement of the Muse, a digital pencil designed specifically for the Apple Vision Pro. Introduced during Apple’s WWDC25 keynote, Muse is built to enhance creativity, collaboration, and digital interaction in immersive environments. While it’s not Logitech’s first digital input device, it is certainly the company’s most ambitious foray into 3D space and mixed reality tools.
Designed for Spatial Creativity
Muse keeps a familiar shape — reminiscent of a traditional pencil — but adapts it to the demands of spatial computing. It’s meant to be used with Apple Vision Pro’s advanced visionOS environment, enabling users to draw, write, and interact naturally within 3D digital spaces. From sketching on virtual surfaces to manipulating 3D models in mid-air, Muse is clearly positioned as a productivity enhancer for creative professionals and developers working in spatial workflows. The core idea is to provide intuitive, precise control in virtual environments — not to replace existing tools, but to expand what’s possible when working in mixed reality.
Movement, Tracking, and Interaction
The Muse isn’t just about pointing and drawing; it’s about presence and interaction. With 6 degrees of freedom (6DoF) tracking, the pencil can recognize movement in 3D space — up/down, left/right, forward/back, and rotation along all axes. This enables much more nuanced interaction than a traditional stylus, especially when combined with Apple Vision Pro’s spatial awareness. There are built-in gesture controls and intuitive buttons on the pencil, allowing users to trigger actions or navigate interfaces without switching tools. It’s designed to feel like an extension of your hand in digital environments, though it remains to be seen how consistent or customizable those inputs are.
Feedback That Feels Real
Tactility is often lacking in virtual tools, but Logitech is aiming to overcome this with pressure-sensitive tips and real-time haptic feedback. These features simulate a sense of texture and resistance when drawing or interacting with virtual surfaces, helping users stay grounded and maintain precision even in an intangible space. This kind of tactile feedback could be especially important for designers or artists who rely on brush pressure and stroke sensitivity in physical media or 2D apps — now adapted to 3D environments through Muse.
A Glimpse into Future Workflows
It’s clear Logitech is thinking beyond traditional computing here. Muse isn’t just a tool — it’s a proposal for a new kind of interaction model in the workplace, creative studio, or educational setting. Whether it lives up to its ambitions will depend on real-world adoption and app support, which Logitech hasn’t yet detailed. More information on compatible apps, pricing, and full specs is expected later this year, with availability planned through both Logitech and Apple channels. Until then, Muse for Apple Vision Pro offers an intriguing glimpse at what spatial input might look like in the next wave of digital tools.
Technical Sheet: Logitech Muse for Apple Vision Pro
| Feature | Description |
|---|---|
| Device Type | Digital pencil / stylus for spatial computing |
| Compatibility | Apple Vision Pro, visionOS |
| Tracking | 6 Degrees of Freedom (6DoF) |
| Input Methods | Intuitive buttons, gesture support |
| Feedback | Real-time haptic response |
| Tip Technology | Pressure-sensing tip with tactile feedback |
| Use Cases | Drawing, annotating, 3D modeling, virtual collaboration |
| Form Factor | Pencil-like, handheld stylus |
| Software Integration | Details pending; to be announced with compatible apps |
| Announced At | Apple WWDC25 keynote |
| Availability | Later in 2025 via Logitech and Apple |









